Ever wondered what things look like to a newly arrived immigrant kid who speaks no English and understands very little about our culture? A trip to this Alien club site might help you understand that perspective. It’s so inscrutible that you’ll feel completely adrift.
The Moscow Times explains what it’s about: a kind of social club for Russian-savvy aliens passing through here on Earth. And to think, we used to worry that these guys were going to bury us. (Thanks to CamWorld for the link.)
From elearningpost: Hard talk with Thiagi is an interview with Sivisailam Thiagarajan, probably the most delightfully unpronounceable educational technologists ever. Of course, everyone calls him tee-ah’-ggee.
“In designing training courses, I frequently begin by creating activities first and then loading them with content. I use suitable frames or shells to work with different existing sources of content.
Here are some examples:
- I use textra games to enhance text materials from books, reference manuals, reprints, handouts, and job aids. In a textra game called QUESTION CARDS, participants independently read a handout and work in teams to create a large number of cards with questions on one side and answers on the other. I collect these question cards, add some of my own, mix the pile, and conduct a quiz activity using the questions and answers.
- I use infohunt games when the content is available on the Web. In a typical infohunt, participants search for different pieces of information from the Web and analyze,
- I use activities called video vitamins with videotaped documentaries, case studies, dramatizations, interviews, and talking-head presentations. These activities encourage participants to review, reflect, and apply new values, concepts, and skills presented in the video. RASHOMON is a typical video vitamin used with case studies and dramas. At the beginning of the activity, I assign key roles from the storyline to different participants. At the conclusion of the video presentation, I assemble participants into same-role teams and have them
- I use lecture games when the content is so novel that it resides only in the mind of an expert. In a lecture game called PUZZLING PRESENTATION, I use a crossword puzzle as a test of mastery of the content. I distribute copies of the crossword puzzle at the beginning of the lecture and encourage mutual learning by asking participants to work in pairs. I ask the expert to give a lecture presentation and stop the presentation from time to time to provide puzzle-solving interludes.
I use different structured sharing activities when I want to elicit content from participants’ own experience and expertise. Many of the activities involve brainstorming, generating bits of content, and organizing the content.”
A very creative teacher and designer. He’s high on my list of people I wish I could learn from more directly.