Second Life, World of Warcraft, Wikipedia, Facebook, YouTube... the list of tools discouraged at school but indispensable at home grows longer. Many point to the lack of engagement in classes caused by a mismatch between digital learners and predigital teachers. We'll take a close look at the extent to which this might be true and grapple with some important questions: Engagement with what? What does it look like? In the pursuit of engagement, which technologies are worth the costs and overhead, and which aren't?
Links Mentioned During the Session
This page is located at http://webquest.org/workshops/engagement4