Assemble a group of objects in a physical space for the purpose of exposing an audience to them for a specific goal. Choose what will be exhibited and how the exhibited will be laid out.

Instructional Purpose

To learn about a specific body of knowledge (e.g., gods of Egypt; transportation in the 19th Century; types of fabric). To develop judgment about what is worth showing to a particular audience for a particular purpose. To develop a rationale for a sequence or framework in which the objects are to be seen.




This works in any domain which involves artifacts that are tangible and showable. These can range from works of art to objects of historic interest to living creatures. In the latter case, and many others, it will be images that will constitute the exhibit rather than the objects themselves.


Care must be taken to emphasize the selection of the artifacts and the reasoning behind that. Otherwise it becomes a very low level exercise in "what I like".


To give the task more authenticity, the exhibit should be described as some event or institution that might actually exist. Depending on the content, this might include a fair, showcase, a new museum wing, traveling exhibit, a zoo, botanical garden or even a parade.

This Design Pattern was authored by Bernie Dodge